On the Color Selector, change Color #2 to a tan: Red = 200, Green = 155, Blue = 0. Click the color swatch labeled Color #2.Change Color #1 to a dark green: Red = 0, Green = 175, Blue = 0.On the Noise Parameters rollout, click the color swatch labeled Color #1. Double-click the Noise node to display its parameters.Drag a Noise map from the Material/Map Browser panel into the active view, and wire it to the Camouflage material’s Diffuse Color component.Double-click the node, then name the material Camouflage. In the Slate Material Editor, drag another Standard material node into the active View.Select Generator01 and Generator02, the large boxy objects to the left.A 3D map, on the other hand, is generated by 3ds Max. A bitmap is simply a digital image such as a scan or a photograph. See theįinally, for the generators, you will use a 3D procedural map. Note: You also have the option of maintaining multiple Views of the materials for your scene.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |